Postmortem devlog


SUCCESS

1. The animation of the protagonist diving is natural enough

2. The overall artworks are fairly satisfactory

3. There is already a relatively complete game flow


FAILURES

1. I failed to add more kinds of animations to the whale, so the interaction between whale and player is limited.

2. The state of those ocean rubbish looks a little bit weird. They are supposed to be drifting. 

3. I am not satisfied with the ending. A touching animation should be added here.


LESSONS LEARNED

1. I learned a lot in the process of setting the code for whale. In order to make it behave according to my expectations, I learned to better classify its different behaviors and corresponding different situations. Although it was still not smart enough in the end, I also achieved a large part of the expected functions.

2. The application of time countdown also teach me a lot. I have a deeper understanding of the time system in Unity

3. Since this time I did this work individually, I got familiar with a lot of unfamiliar knowledge. For example, I was not responsible for the music and export part before, this time I learned how to do it well


FUTURE DEVELOPMENT

1. I plan to add my gamepad to this game and establish the communication between Arduino and Unity.

2. I will add the ending of the game, which is the part where the whales die.

3. I will improve the whole music system.

Files

html.zip Play in browser
Dec 08, 2021

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